
Adjust the size so that it sees the same area that the fog would visibly cover. in most cases you'll want the camera to be center high above your map looking straight down and set to orthographic. this texture will be used to map what areas of the map are revealed and which areas are shrouded in fogĢ) In your scene create a "Fog Camera" specifically for writing to the Fog texture. You can tweak the other settings for quality but they don't matter too much. Set the dimensions to 2D, size to 1024x1024 (or lower if needed), and color to ARGB32. Here's a few simple steps you can follow to quickly get a simple Fog of War set up.ġ) Create a Rendertexture in your project, name it whatever you like.


You can use RenderTextures to produce Fog of War to great effect.
